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Star wars jedi knight jedi academy review 360
Star wars jedi knight jedi academy review 360









star wars jedi knight jedi academy review 360

sv_speedrunModeCheckpointSave (0 or 1)Ĭreate an automatic save when a checkpoint is reached in checkpoint mode.ĭefault: 0. If x2, y2 and z2 are omitted, a checkpoint of reasonable size will be created at (x1 y1 z1).ĭefault: 0. When the player enters the box spanned by the two points (x1 y1 z1) and (x2 y2 z2) the run is finished. Mode for running from quicksave to a specified checkpoint on a map.Ĭoordinates can be set with the command settimedcheckpoint x1 y1 z1 x2 y2 z2. When set to 0, ingame timer will reset only when yavin1b is loaded.ĭefault: 0. When set to 1, ingame timer will reset every time an autosave is loaded. g_randomBoosts (0 or 1)Īllow players to damage boost themselves with explosive weapons. When set to 0, VRGI can not be bypassed by crouching anymore.įlip elevation logic for VRGI. When set to 0, VRGI can not be bypassed by spinning anymore. The "No VRGI" category runs with this being set to 0. This is the usual slowdown when landing on ground that Jedi Academy introduced.

star wars jedi knight jedi academy review 360

Gameplay g_vrgi (0 or 1)Įnable or disable the "velocity reduction on ground impact" (VRGI). r_showElevationBoostsColor (0 - 255)Ĭolor components (red, green, blue) used to mark heights that will give an elevation boost.Ĭolor can be set more conveniently with the command showElevationBoostsColor.Īpplies after reloading the map. r_showElevationBoosts (0 or 1)Įnable or disable coloring heights that give an elevation boost if jumping from These are Accelerating, Optimal, CenterMarker and Speed.Ĭolors can be set more conveniently with the corresponding commands. cg_strafeHelperColor (0.0 - 1.0)Ĭolor components (red, green, blue, alpha) for different strafe helper elements. Vertical offset of the text for speed display, relative to the strafe helper.ĭefault: 0.0 (directly under the strafe helper). Horizontal offset of the text for speed display, relative to the center of the screen.ĭefault: 0.0 (center of the screen). cg_strafeHelperCenterMarker (0 or 1)ĭraw a marker in the center of the strafe helper.Īngles correspond directly to the field of view if this scale is set to 360/cg_fov.ĭefault: 4.0. Put the strafe helper in the center of the screen.ĭefault: 1. cg_drawSpeedrunLevelTimer (0-3)ĭefault: 0. Note that this is currently not the timing that is used on the leaderboards.ĭefault: 0. Show a tracker for found versus total number of secrets on the current level.ĭefault 0. cg_drawOverbounceInfo (0 or 1)ĭraw overbounce probabilities, G is for Go, J is for Jump. HUD cg_drawMovementRestriction (0 or 1)ĭraw the currently active movement restriction.ĭefault: 1. Only applies after an in_restart (or after restarting the game).ĭefault: 1. New Console Variables Input in_mouse_raw (0 or 1)

#Star wars jedi knight jedi academy review 360 code#

See the leaderboard for more information.īased on the original source code released by Raven, see README.txt. Source port of the singleplayer of Star Wars Jedi Knight: Jedi Academy.įocuses on staying true to the original game to be used for speedrun purposes.











Star wars jedi knight jedi academy review 360